#pragma once

#include "PhysxObject.h"

class PhysxActor : public PhysxObject
{

public:
	PhysxActor(void);
	~PhysxActor(void);
	XMMATRIX * GetWorldTransformation();
	
	NxActorDesc actorDescription;
	NxActor* actor;
	XMMATRIX* ScaleTransform;

private:
	XMMATRIX* transform;
};
